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You start right off the bat with Industrial districts. Using Industrial districts, the Vinci may have the most vicious all-out rush in the game.
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And once you're at Large City, you can upgrade your soldiers with ranged attack, and give all your Sand troops extra attack and defense. Along with your 5 soldiers and continued troops, you should have a formidable force that can wipe out a mostly-soldier army (this strategy works best against the Cuotl). Sand Storm will also help take down a mine or defensive emplacement, while scattering any remaining enemy soldiers. As you trample them into oblivion, you can build more Scorpions as soon as you get Large City.
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When he reaches second level, you get 1 free Scorpion, which can be devastating if your opponent has a lot of soldiers. Along the way, you'll want a Magus district and a Sand Circle.ĭakhla is a good choice for hero take his Sand Storm and upgrade Desert Wind as fast as you can. The tactical situation will dictate which comes first, but the idea is to get your hero in and to second level while also achieving Large City soon after. Now it's time for Large City and a hero, as soon as possible.

Also build a Sand Spire for the defensive value and the economic upgrade. You'll need a Military district next, which puts you to 5 soldiers. This, along with Treasure technology, should get you to +200 Timonium income, and a hearty gold income as well. Add a second Merchant district, and fill up both your mines as quickly as possible.
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Opening build is a Merchant district and a mine at a nearby Timonium patch (this strategy works best on maps with plentiful resources concentrated in a few large deposits). This opening takes advantage of the power of Alin heroes and the ability to get free units quickly. This strategy is especially effective against a Vinci player who is slow on the military draw, but as Vinci towers are formidable, if you see one.try going elsewhere with your army. Don't go after your opponent's city right away-that may be too tough a nut to crack-but if you cripple his economy he may have little choice but to resign. Don't forget to continue creating troops at each circle and sending them directly into the fray-gaining Army Dominance is crucial with this strategy.Īfter getting a Merchant district, you might be able to afford a second Military district, adding two more soldiers to the battle. With 7 soldiers and a Heartseeker, if you've located your opponent's major mining operation, you have a good chance of wiping it out, using Summon Army to help as soon as that becomes available. You can build Heartseekers at the Circle and still have enough resources for a second Sand Circle. This gives you 6 soldiers in less than a minute. As soon as Evocation is done, build a Sand Circle. Spend your first Research point on Evocation, and build a Military district as your first build. The Alin have a great capacity for a true rush, especially on any map where each side has any extra soldiers. They are merely ones that have been shown to work and that will give you a good feel for baseline strategy. Note that these may not be optimal, especially not vs all enemy races and in all game types and map types.

Instead, I'll try to give an overview of some of the more popular opening strategies for each race. In an article this brief there just isn't space to detail all the possibilities nor to point out the differences inherent in the various maps.
